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All posts of category 'gamedev'
- 2024-04-01 (Win) 001 - Setting Up Windows Build For Game Development in C
- 2024-04-03 (Win) 002 - How to Create a Game Window using Windows API
- 2024-06-12 (Win) 003 - Allocate a Back Buffer for the Game
- 2024-06-13 004 - How to Animate Raw Pixels on the Screen
- 2024-09-14 SDL Configure MacOS
- 2024-09-22 (Mac) 001 - Setting Up MacOS Build For Game Development in C
- 2024-09-25 (Mac) 002 - How to Create a Game Window using MacOS and AppKit
- 2024-09-30 GetClientRect - Retrieve Window Size in Windows
- 2024-09-30 (Mac) 003 - Allocate a Back Buffer for the Game
- 2024-09-30 Retrieve Window Size in MacOS
- 2024-10-01 Fill Whole Bitmap Array in Game
- 2024-10-03 Differences in Static Keyword in C/C++
- 2024-12-04 005 - Stack Memory, Global Variables and Graphics Review
- 2024-12-10 006 - How to Process Keyboard Input
- 2024-12-10 (Win) 007 - Output Sound With DirectSound
- 2024-12-11 How to Render 3D World Pixel by Pixel
- 2024-12-16 Util Math for Games
- 2024-12-19 How to Use OpenGL ES for Android
- 2024-12-19 Forcing Frame-Rate to the Game
- 2024-12-19 Architecture For Game Controller
- 2024-12-19 Fundamentals to Create a Cross-Platform Game
- 2024-12-19 Operators and Registers
- 2024-12-19 Time Elapsed in Game With Query Performance
- 2024-12-19 How to Process Gamepad Input
- 2024-12-20 How to Rotate a Vector2d